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Torchlight Real-Time Engineer

Culver City | Req ID: JR100856

Tech/IT/InfoSec at Sony Pictures

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Success Profile

Be a part of a diverse, inclusive and collaborative culture that focuses on professional development, high performance and growth by leveraging structured programs that include OKRs (stretch for amazing) and modern development planning tools (e.g. competency model). Check out the top traits we’re looking for and see if you have the right mix.

  • trusted partner
  • innovative problem solver
  • strategic thinker
  • change agent
  • effective communicator
  • learner and developer

Job Details

REQ ID JR100856 Date posted 04/17/2024

The Real-time Engineer is responsible for developing and supporting Sony Torchlight’s Virtual Production and visualization toolset. This can range from adding custom behaviors for Unreal’s Virtual Camera, to Import/Export support for DCCs, to procedural landscape materials and foliage. In this role, you’ll wear many different hats, develop in many different languages, and work one-on-one with many different filmmakers and artists to customize your tools to their exact needs. The Real-time Engineer will pull from a solid foundation in C++/Python, as well as Unreal Engine Blueprints, working alongside the Pipeline Technical Director and Virtual Production Supervisor. Together, this team will continue to architect a state-of-the-art pipeline that empowers filmmakers and artists alike with cutting-edge technical tools, and seamless user experiences.

A career at Sony Pictures Entertainment is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.


Responsibilities:

  • Develop and support tools for visualization, motion capture, real-time rendering, and virtual camera workflows for artists and supervisors alike
  • Work closely with artists in all departments on pipeline improvements and tool requests
  • Facilitate and advise on data I/O
  • Support Rendering efforts, including debugging render issues
  • Train and support supervisors/artists with use of this pipeline and it's tools
  • QA tools being developed internally

Essential Skills:

  • Excellent C++ development skills
  • Expert-level Unreal Engine user including Blueprint scripting (Asset Action Utilites, Editor Utility Widgets, Startup Objects etc.)
  • Familiarity with real-time filmmaking pipelines, data I/O, DCC compatibility
  • Strong & proven communication and problem solving skills
  • Experience working with Maya or other DCC software
  • Experience working in a software development team
  • Excellent Python skills
  • Experience creating tools and scripts for Maya and Unreal
  • Experience with Perforce and/or other source control software
  • A solid knowledge of Previs and Animation production and its iteration process 
  • Audio experience a plus
  • A desire to learn from others and to take on increasingly challenging work
  • A vivid imagination

Software knowledge:

  • Autodesk Maya
  • Unreal Engine 5
  • Perforce
  • ShotGrid
  • DaVinci Resolve
  • Substance Painter
  • Houdini

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